Tiger
Britt

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Hello Everyone!

I am a Gameplay/AI Programmer. I’ve always been fascinated by how AI in video games can shape the way we play. As a gameplay programmer, I aim to craft experiences that feel dynamic, reactive, and full of personality.

MY process

Tools

Unreal Engine

C++, Blueprinting, Animation Blueprints, Behavior Trees, Enemy AI Behavior, Environmental Query System

Unity

C#, Gameplay Optimization, Animator State Trees, Plugin Creation,

AI Design

Crafting immersive AI-driven experiences, where players navigate dynamic worlds shaped by intelligent algorithms.

Project Work 2023-2026

My Projects

Here are a few early experiments to current work where I explored AI, systems design, and player interaction.

Allelon

Capstone Project

RealTAR

Orlando Realty Association(ORRA) Game Jam Partnered with Epic Studios

Planet Pursuit

Unreal Engine Mobile Game

Why Choose me

My Creative
Skills

1. User Interface (UI)

A User Interface (UI) is the point of human-computer interaction and communication in a device, website, or application. It encompasses everything a user visually sees, touches, or hears to control a system and interpret its feedback.

2. AI Programming

AI Programming is the ability to write code and build algorithms that enable software to simulate human intelligence. This skill demonstrates expertise in training machines to analyze data, recognize complex patterns, and make independent decisions without explicit step-by-step instructions.

3. Gameplay Ability Systems

Gameplay Ability Systems (GAS) is a highly structured framework used to build complex, scalable abilities and attributes for video game characters. It allows developers to efficiently create, manage, and replicate skills—like spellcasting, health pools, cooldowns, and status effects—especially in multiplayer environments.

4. Animation Blueprints

Animation Blueprints is the ability to create complex, data-driven animation systems that drive fluid and responsive character movement. This skill enables seamless transitions between animations by linking character logic—like velocity, physics state, and player input—directly to visual poses.

My blogs

Blogs

person sitting on gaming chair while playing video game
Enemy AI in Unreal Engine

When building enemy AI in Unreal Engine, developers have several tools….

gaming room with arcade machines
Shared Components in Unreal Engine 5

As I enter my Senior year as a Game Design Programmer at the University….

Portfolio PlanetPursuit Logo

Showcasing Unreal Engine Projects

At Tiger’s Den, a game design portfolio focused on Gameplay Programming….

Me About 2
About Me

Discover My Development Journey

Hello Everyone!
I am a Gameplay/AI Programmer. I’ve always been fascinated by how AI in video games can shape the way we play. As a gameplay programmer, I aim to craft experiences that feel dynamic, reactive, and full of personality.

Contact Us

Let’s Contact Us

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