Tiger
Britt
Hello Everyone!
I am a Gameplay/AI Programmer. I’ve always been fascinated by how AI in video games can shape the way we play. As a gameplay programmer, I aim to craft experiences that feel dynamic, reactive, and full of personality.
Tools
Unreal Engine
C++, Blueprinting, Animation Blueprints, Behavior Trees, Enemy AI Behavior, Environmental Query System
Unity
C#, Gameplay Optimization, Animator State Trees, Plugin Creation,
AI Design
Crafting immersive AI-driven experiences, where players navigate dynamic worlds shaped by intelligent algorithms.
My Projects
Here are a few early experiments to current work where I explored AI, systems design, and player interaction.
Allelon
Capstone Project
Utility AI Plugin Unreal Engine 5
Independent Research
RealTAR
Orlando Realty Association(ORRA) Game Jam Partnered with Epic Studios
Planet Pursuit
Unreal Engine Mobile Game
My Creative
Skills
1. User Interface (UI)
A User Interface (UI) is the point of human-computer interaction and communication in a device, website, or application. It encompasses everything a user visually sees, touches, or hears to control a system and interpret its feedback.
2. AI Programming
AI Programming is the ability to write code and build algorithms that enable software to simulate human intelligence. This skill demonstrates expertise in training machines to analyze data, recognize complex patterns, and make independent decisions without explicit step-by-step instructions.
3. Gameplay Ability Systems
Gameplay Ability Systems (GAS) is a highly structured framework used to build complex, scalable abilities and attributes for video game characters. It allows developers to efficiently create, manage, and replicate skills—like spellcasting, health pools, cooldowns, and status effects—especially in multiplayer environments.
4. Animation Blueprints
Animation Blueprints is the ability to create complex, data-driven animation systems that drive fluid and responsive character movement. This skill enables seamless transitions between animations by linking character logic—like velocity, physics state, and player input—directly to visual poses.
Blogs
Enemy AI in Unreal Engine
When building enemy AI in Unreal Engine, developers have several tools….
Shared Components in Unreal Engine 5
As I enter my Senior year as a Game Design Programmer at the University….
Showcasing Unreal Engine Projects
At Tiger’s Den, a game design portfolio focused on Gameplay Programming….
