Level Design Excellence: Showcasing Unreal Engine Projects

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At Tiger’s Den, a game design portfolio focused on Gameplay Programming and Level Design.

PIXEL PURSUIT. This is a mobile game made in Unreal Engine 5.4.4. This is sandbox mobile game focusing on the Chaos Physics plugin. The player has a lot of customization options and different gameplay modes found in the game. It is a sit-down and exist away in this Voxel World where you need to survive this sandbox world.

I was hired in March 2025 during my semester in the University of Central Florida as a Level Designer. I am tasked with making sure I create large fun world to utilize the many different player controller modes and help maintain retention in PIXED PURSUIT.

The first map was inspired by a city in California which was San Francisco, but to include some more dynamic gameplay it takes multiple areas from the state and adds them in this sand box.

The Second Map is inspired by Massachusetts. This level also includes a Day and Night cycle by changing the alpha in the directional light to save on optimization cost. My initial concept was to include a city surrounded by water in the middle and some outer areas that are based off different areas in Massachusetts. One area also has a pure night time mode and follow an ominous tone like how the city of Salem is perceived.

https://www.youtube.com/watch?v=z25MUzz3o7M

Here is a trailer of our game, NOW AVAILABLE ON GOOGLE STORE!

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